![]() It was with honest-to-goodness optimism that RareWare’s Diddy Kong Racing was miscast as a copycat. Only Nintendo could foresee the gimmicky direction they would steer the mascot kart racer - first with dual drivers in Double Dash, then a Wii wheel peripheral - and even then they must have hoped for more creative ideas originating in the genre’s defining series. When we were younger the Mario Kart 64 comparisons made sense. You’ll be tearing around the rocky orange cliffs of prehistoric Fossil Canyon, skidding past waterfalls and between the stomping feet of a ponderous Brontosaurus, and in the very next race take to the skies, navigating around snow-capped firs and splitting icy gorges at the Snowfrost Peak circuit." ![]() As if it were no big thing, DKR boldly introduces the physics of plane and hovercraft travel to the genre while replicating the slide-turn techniques that separated the wheat from the chaff in SNES carting, casually switching between all three vehicles throughout. To call it just a go-cart racer gives too little credit. " Diddy Kong Racing smartly mimics SMK’s well-founded principles while expanding in different directions.
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